Overview
The master’s program in Informatics is aimed at equipping students with the technical skills and knowledge necessary to design and implement the technical infrastructures essential for modern computer games.
It focuses on enabling students to transfer their skills and knowledge to new application domains and to explore ways of integrating computer game technologies into other research and application areas, as well as into everyday life. Furthermore, this program broadens and deepens students’ existing knowledge in Informatics, while also providing opportunities for individual specialization in one or more discipline-specific areas.
Course Details
University | Technical University of Munich |
Degree | M.Sc. (Master of Science) |
Subjects | Computer Science, Animation, Game Design, Applied Engineering, Game Development, Informatics, Computer Design & Graphics, Engineering Informatics |
Language | English & German |
Application Deadlines | Winter semester: 31 May; Summer semester: 30 Nov |
Duration | 2 Years (starting: Both semesters) |
ECTS Credits | 120 |
Tuition Fees | Free (per semester) |
Study Mode | On campus |
Qualification Requirements | Bachelor’s degree (or equivalent) in Computer Science: Games Engineering or a comparable degree program |
Language Proficiency | English: TOEFL iBT (min 88), IELTS (min 6.5); Additional proof can be submitted as per university guidelines |
Application Procedure | Direct application at the University (incl. VPD from uni-assist), aptitude test |
Application Fee | The initial application fee is €75, and for every subsequent application, the fee is €30 each. |
Admission Documents
- Admission Application Form (to be uploaded and signed).
- Academic Transcript.
- Evidence of Proficiency in English.
- Updated and Detailed CV.
- Statement of Purpose.
- Written Essay.
- Analysis of Academic Curriculum.
- Course Syllabus (such as module details).
- Copy of Passport.
- Preliminary Documentation (VPD) for non-EU/EEA Educational Qualifications (applicable if undergraduate degree obtained outside the EU/EEA).
Career opportunities
- Game Development: Roles in designing, programming, and developing video games for various platforms, including PC, consoles, and mobile devices. This involves working in areas like gameplay, graphics, artificial intelligence, and user experience.
- Interactive Media and Simulation: Opportunities in developing interactive media, virtual reality (VR), and augmented reality (AR) applications for entertainment, education, or training simulations.
- Software Engineering: Positions in general software development, leveraging skills in programming, systems design, and project management, applicable in many industries beyond gaming.
- Technical Art and Design: Combining technical skills with creativity, these roles involve working on game art, animation, and visual effects, bridging the gap between the programming and design teams.
- Research and Development in Gaming Technology: Potential for careers in R&D, focusing on advancing gaming technologies, including game algorithms, graphics rendering, and user interface design. This can also lead to academic research positions or doctoral studies.
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